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Escape from tarkov reserve map exit
Escape from tarkov reserve map exit




escape from tarkov reserve map exit
  1. #Escape from tarkov reserve map exit install#
  2. #Escape from tarkov reserve map exit Patch#

Just to give players more options.įactory has quite a few extractions. Like a tunnel extract or maybe a locked door to the roof which would give the option for heli extract (but obviously not letting you actually get to the roof). That means if you are unlucky, you are forced to go to a single extract. They should open up highway exit, so then there is an extraction in each corner, then perhaps add another extract in one of the parking lots. Power extract can only be used once, then not again. You will likely only be able to use 2 of those. Open first door begin extraction problem solved map has had new extractions added i was here 2016 too buddy.Īgreed! certain maps need more options for extract. What really needs to happen is an expansion and/or rework of the map that fixes the extremely linear feel the map has. That map hasn't been touched much other than adding in a few new quests for the location and changing spawn points around. In addition, it would be far easier to implement more extraction points than it would be to add in a feature like that, especially since it would drastically hurt the hardcore feel by essentially making an automated system reveal your location if you don't move enough.Įxcept you're ignoring the fact that Factory was one of, if not the first, map made in this game back in 2016. Factory could use more extracts as well, seeings how there is only 1 extraction point that can be accessed without a key.īasically, why don't they add more extraction points instead of adding in a senseless feature that will punish people for playing how they want to. All that would need to happen is that they add more infinite use extractions around the border of the map, such as in the far corner on the OLI side of the mall, as well as maybe 1-2 sprinkled around the border walls. Interchange literally has 1 extraction point not counting the vehicle extract, whereas every other map has multiple extraction points. Instead of trying to limit how people decide to play, whether it be more aggressive or sitting at an extraction point for 30 minutes, how's about they address the lack of extraction point variety in various maps.

escape from tarkov reserve map exit

#Escape from tarkov reserve map exit Patch#

If you wish to read the Patch Notes in full, you can do so via the official Escape From Tarkov forum blog post.Or they can just eventually address extractions as a whole instead of adding a mechanic that logically makes no sense whatsoever.

  • An issue with insurance for an item with an enhancement that was previously returned by insurance has been fixed.
  • An issue when loading into online raid after a co-op mode raid has been fixed.
  • Incorrect player spawn points on Lighthouse and Streets of Tarkov has been fixed.
  • The ability to look through some walls on Reserve, Interchange, Factory, The Lab, and Shoreline has been fixed.
  • escape from tarkov reserve map exit

    An issue with loading into The Lab in co-op mode has been fixed.Error 228 when failing all QTE stages in the Hideout gym has been fixed.Incorrect matchmaking behavior after pressing "Ready" while the co-op mode settings interface is open has been fixed.

    #Escape from tarkov reserve map exit install#

    The ability to install conflicting attachments on some weapons has been fixed.The possibility of incorrect character visuals when trying to operate a stationary weapon by two players at the same time has been fixed.Incorrect audio system behavior at the first indoor gunshot or explosion has been fixed.Incorrect visuals of some buildings in the background of Streets of Tarkov have been fixed.Some object culling issues on various locations have been fixed.Various optimizations in lighting system components.Some texture memory leaks that caused excessive RAM consumption when the game was running for extended periods of time have been fixed.The issue was mostly present on Streets of Tarkov at night time The effect of street lighting glow which flickered when overlapping obstacles has been fixed.The excessive vegetation sway that occurred during long raids has been fixed.The indoor fog glow on Interchange and Reserve has been fixed.Multiple visual issues with scopes when using the DLSS/FSR of older versions (such as blurriness and artifacts during movement, lack of clarity, etc.) have been fixed.The remaining possible causes are being researched and eliminated. One of the causes of disconnects while loading into a raid has been fixed.Expanded the quest area for Assessment - Part 1.Adjusted the user interface for placing an offer on the Flea Market, taking into account the disabling of barter offers.Added an in-game mail notification system for banned players based on player's report.Increased the cloud size and spread speed of smoke grenades by 30%.Adjusted sound positioning settings on Streets of Tarkov.Configured sound positioning settings on Reserve and Shoreline.Updated Nvidia DLSS to version 2.5.1 and AMD FSR to version 2.2.






    Escape from tarkov reserve map exit